Projects

Me and these other dudes at Two Pole Software, Rohn and X? We're planning on other Quake 2 mods that will either brighten your day a bit or cause you to say "erm, I'll pass." Either way, they'll be here in the upcoming weeks and/or months. Other efforts may be a SteQve-only sort of thing. It all depends on time and Real Life (or the lack thereof).

These are all the different efforts at various stages of completion. The ideas abound here - actually implementing those ideas, well, that's another question altogether.

See the Latest News page for more specific details on how each of these projects is progressing. The order in which the projects are listed roughly reflects their current priority.

Project One

Now known and loved (or hated) as TagYerIt. TagYerIt 1.15 includes some extensions that lots of people have asked for, including ServObit 1.4, VWep, a simple "id" function, and more.

Project PackRat (now Crystal Conflicts)

Project PackRat is now known as Crystal Conflicts. It was submitted to the PC Gamer Quake II mod contest. It will be released once we are allowed to do so.

Crystal Conflicts has 3 interesting aspects to it. The only one we're willing to discuss at the moment is the Project Cheese component, which dynamically generates random mazes that players must navigate. Project Cheese will be released as a separate mod, eventually.

Project Plumber

Conceived on 5/27/98 as part of the Project Cheese phase of the Project PackRat effort for the PC Gamer contest, Project Plumber is a "utility" mod (like VWep and ServObit are "utility" mods) that should make lots of people very happy. I hope. It will give lots and lots of flexibility to various people - I'm even afraid of saying WHO will benefit, for fear of giving away the secret of the mod ;-) An initial version of Project Plumber was released as part of Project Project PackRat, but Project Plumber will probably have more widespread appeal than PackRat or Cheese.

Status Update: 8/2/98 - Project Plumber will be the very next release.

Project Cheese

As revealed once Project PackRat (Crystal Conflicts) was submitted to the PC Gamer contest, Project Cheese generates random mazes that players must navigate to find weapons, health, etc. While it's being designed as a deathmatch mod, it could be usable as a single player mod too.

Status Update: 8/2/98 - This is a fairly low priority right now. There were some technical limitations in the version that was included with Crystal Conflicts 1.0, and they must be addressed someday. However, Project Plumber and new releases of TagYerIt and ServObit are a higher priority right now.

Project Bait

This is a "light but total" conversion that we wanted to do for that PC Gamer contest, but it's way too hard for such a short deadline. It will be a teamwork mod, but it ain't gonna be the same sort of teamwork mod that TF or CTF is. It's gonna rock. Assuming we ever finish it, of course.

Status Update: 4/15/98 - this project probably won't be completed without external assistance from mappers and modelers, as the mapping and modeling parts of Two Pole Software (i.e. Rohn and X) are too busy with Real Life, or something.

Project Gimme

idsoftware has apparently decided they don't want to do something that me and Rohn imagine a lot of people have asked for. So we're thinking about doing it ourselves. I think I'm crazy for even entertaining the idea.

Status Update 7/31/98: Project Gimme has been postponed; it was going to be a simple implementation of autodownload. It still may rear its ugly head in the future sometime as the official autodownload has some obvious shortcomings, but it's low on the priority list.

ServObit

This project was the very first project and, as such, needed no secrecy because there was no publicity, so it is the only project not to have a code name.

The next version will be 1.5 or 2.0, depending on how much I implement. If you liked v1.4, you will love 1.5/2.0. It'll have so much cool new stuff it may very well be overkill. At the very least, the next version will be more efficient than the current version.

Project Pledge

In the same spirit as TagYerIt, but really quite different. Still an idea.

Status Update: 4/15/98 - an adaptation of Project Pledge may be submitted to the PC Gamer contest. It's less labor intensive than Project Bait would be. The original version of Project Pledge could be as fun to play as TagYerIt, except you get to kill more people.

Project TP

Some server-side utilities are planned for those servers out there that have a close-knit player community who likes to have "sociable" Quake Death Matches.

Status Update: 4/15/98 - nothing much going on here. An initial version would probably be fairly easy to implement. This may find its way as a QDeveLS tutorial as opposed to an actual mod.

Project 925

A total conversion whose enormity makes us shudder and whine. We'll probably be talking about this one for a while. Forget Stroggos and all that other Quake II thematic stuff - Project 925 will definitely be a total conversion that won't look one whit like the original game.

Status Update: 4/15/98 - Rohn did some textures a while ago, but nothing's happening right now.

Project Yellow

Now known and loved (or hated) as DeCamper. No work is occurring on this at the moment, but a hybrid approach of automatic detection and democratic DeCamping is planned. The next version may include multiple operating modes with the same amount of configurability as in the initial version.

Project Pong

A utility that I don't want to program because it will mean that I'll have to learn new but icky stuff. But Rohn keeps asking me about it, so it will happen, eventually.

Other projects

They're still so early in development we haven't made up super-secret names for them!
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This page has been accessed times. It was created 4/15/98 and updated 8/2/98.