Projects
Me and these other dudes at Two Pole Software, Rohn and X? We're
planning on other Quake 2 mods that will either brighten your day a
bit or cause you to say "erm, I'll pass." Either way, they'll be here
in the upcoming weeks and/or months. Other efforts may be a
SteQve-only sort of thing. It all depends on time and Real Life (or
the lack thereof).
These are all the different efforts at various stages of completion.
The ideas abound here - actually implementing those ideas, well,
that's another question altogether.
See the Latest News page for more specific
details on how each of these projects is progressing. The order in which
the projects are listed roughly reflects their current priority.
Project One
Now known and loved (or hated) as TagYerIt. TagYerIt 1.15 includes
some extensions that lots of people have asked for, including ServObit
1.4, VWep, a simple "id"
function, and more.
Project PackRat (now Crystal Conflicts)
Project PackRat is now known as Crystal Conflicts. It was submitted
to the PC Gamer Quake II mod contest. It will be released once
we are allowed to do so.
Crystal Conflicts has 3 interesting aspects to it. The only one we're
willing to discuss at the moment is the Project Cheese component,
which dynamically generates random mazes that players must navigate.
Project Cheese will be released as a separate mod, eventually.
Project Plumber
Conceived on 5/27/98 as part of the Project Cheese phase of the
Project PackRat effort for the PC Gamer contest, Project Plumber is a
"utility" mod (like VWep and ServObit are "utility" mods) that should
make lots of people very happy. I hope. It will give lots and lots
of flexibility to various people - I'm even afraid of saying WHO will
benefit, for fear of giving away the secret of the mod ;-) An initial
version of Project Plumber was released as part of Project Project
PackRat, but Project Plumber will probably have more widespread appeal
than PackRat or Cheese.
Status Update: 8/2/98 - Project Plumber will be the very next
release.
Project Cheese
As revealed once Project PackRat (Crystal Conflicts) was submitted to
the PC Gamer contest, Project Cheese generates random mazes that
players must navigate to find weapons, health, etc. While it's being
designed as a deathmatch mod, it could be usable as a single player
mod too.
Status Update: 8/2/98 - This is a fairly low priority right now.
There were some technical limitations in the version that was included
with Crystal Conflicts 1.0, and they must be addressed someday.
However, Project Plumber and new releases of TagYerIt and ServObit are
a higher priority right now.
Project Bait
This is a "light but total" conversion that we wanted to do for that
PC Gamer contest, but it's way too hard for such a short deadline. It
will be a teamwork mod, but it ain't gonna be the same sort of
teamwork mod that TF or CTF is. It's gonna rock. Assuming we ever
finish it, of course.
Status Update: 4/15/98 - this project probably won't be completed
without external assistance from mappers and modelers, as the mapping
and modeling parts of Two Pole Software (i.e. Rohn and X) are too busy
with Real Life, or something.
Project Gimme
idsoftware has apparently decided they don't want to do something that
me and Rohn imagine a lot of people have asked for. So we're thinking
about doing it ourselves. I think I'm crazy for even entertaining the
idea.
Status Update 7/31/98: Project Gimme has been postponed; it was going
to be a simple implementation of autodownload. It still may rear its
ugly head in the future sometime as the official autodownload has some
obvious shortcomings, but it's low on the priority list.
ServObit
This project was the very first project and, as such, needed no
secrecy because there was no publicity, so it is the only project not
to have a code name.
The next version will be 1.5 or 2.0, depending on how much I
implement. If you liked v1.4, you will love 1.5/2.0. It'll have so
much cool new stuff it may very well be overkill. At the very least,
the next version will be more efficient than the current version.
Project Pledge
In the same spirit as TagYerIt, but really quite different. Still an
idea.
Status Update: 4/15/98 - an adaptation of Project Pledge may be
submitted to the PC Gamer contest. It's less labor intensive than
Project Bait would be. The original version of Project Pledge could
be as fun to play as TagYerIt, except you get to kill more people.
Project TP
Some server-side utilities are planned for those servers out there
that have a close-knit player community who likes to have "sociable"
Quake Death Matches.
Status Update: 4/15/98 - nothing much going on here. An initial
version would probably be fairly easy to implement. This may find its
way as a QDeveLS tutorial as opposed to an actual mod.
Project 925
A total conversion whose enormity makes us shudder and whine. We'll
probably be talking about this one for a while. Forget Stroggos and
all that other Quake II thematic stuff - Project 925 will definitely
be a total conversion that won't look one whit like the original game.
Status Update: 4/15/98 - Rohn did some textures a while ago, but
nothing's happening right now.
Project Yellow
Now known and loved (or hated) as DeCamper. No work is occurring on
this at the moment, but a hybrid approach of automatic detection and
democratic DeCamping is planned. The next version may include
multiple operating modes with the same amount of configurability as in
the initial version.
Project Pong
A utility that I don't want to program because it will mean that I'll
have to learn new but icky stuff. But Rohn keeps asking me about it,
so it will happen, eventually.
Other projects
They're still so early in development we haven't made up super-secret
names for them!
Go back to SteQve's No Frills Quake Mods
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times. It was created 4/15/98 and updated 8/2/98.