Gameplay and Screen Shots

Click on each screen shot to get a larger picture.

You're encouraged to read the game premise so that the screen shots and game descriptions will make more sense.

The screen shots below will highlight some of the gameplay aspects of Crystal Conflicts and show the new maps. Click on the small picture to see a larger one. Sorry, no high-res 3D pix. Call me lazy.

In some pictures, Project Plumber is staring you right in the face, and you won't even know it. But the mystery of Project Plumber will be revealed all in good time.

"Watch Your Step" (SteQve)

View of the maze from the top ledge of the huge center room. (A new, random maze is generated for each level!) Note the message crystals and weapons located within the maze. A railgun and grenade launcher can be found on the ledge. But watch out - the only way down is to jump, and you WILL take some damage. Hopefully you have enough health left to cover it.
View of the lava room in the bowels of the map. A mesage crystal for each team resides somewhere in this room. Hopefully it's not YOUR crystal on top of that ledge - you have to retrieve it and bring it back to home base so you and your team can get a big bonus.
The imagine team is about to place its 7th crystal at its home base. But that's a PC Gamer player facing him with a rocket launcher. Will the imagine player return the 7th crystal to the base, thus giving himself and his teammates 45 seconds of Quad, 30 seconds of invulnerability, all weapons (even the BFG that can't be found in the map) and 150 health? Or will the PC Gamer player frag that guy's sorry ass and get himself 4 bonus frags for killing an opponent so close to the home base, and cost the poor green dude 2 frags just to rub salt in the wound? Sorry, that picture didn't come out. You will have to wonder who emerged victorious in that little battle.
Looks like the red team has only 2 message crystals left to place at their home base. Wonder if the green team is anywhere around the remaining two crystals?

"Holding Bay" (Rich Wills)

The "Holding Bay" map by Rich Wills is a huge map with lots of nooks and crannies to hide message crystals. This bad boy is definitely geared toward larger teams.

View of the maze in the holding bay. Note the message crystals on the catwalk and within the maze. Oh, looks like there's a BFG too. An entrance to the PC Gamer base is in the upper left.

Descent into the lower level. The green base is somewhere down there. Meanwhile, a green crystal is present in a separate storage room.
The green base, with 3 message crystals proudly displayed. But green players returning crystals should tread carefully - that ledge is pretty wide open, and there are lots of angles for sneaky red snipers to utilize in their quest for 4 bonus frags.
One of the intermediate rooms in the green base. Hrmm, there could be some stuff hidden in that water.

"Two-Fold" (Steve Crumpler)

Two-Fold is different than the other maps in that it's not completely symmetric, i.e. the green team's base is a bit different than the red team's base.

Central maze room. Lots of ledges and catwalks, including a nice grenade launcher right in the middle. Perfect for lobbing pineapples onto lowly scavengers below. Teams can get to the catwalks from their bases, but the elevators only go up. The only way down is to jump.

Entrance to the green crystal storage room. Only one way in, and only one way out.

The red crystal storage room.

Entrance to one of the team bases. To the left? Death. To the right? Death.

"PackRat Warehouse" (Rich Wills)

Dual catwalks, separate entrances to the team bases, and various nooks and crannies.

The red crystal room. There may be some goodies in that water - or an opponent's message crystal.

Middle room in the red base. Upper level leads to the catwalks. Lower level leads to the stairs which lead to the maze floor.

Stairwell in the green base. The right hall goes to an intermediate room, then to the catwalks. The left hall goes to the green crystal room. Mmmmmm.... rockets.


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